Game Designer · Former AAA Art PM
MFA Interactive Media, University of Miami
Unity · Unreal · Figma · C# · UX/UI
I'm a designer who understands the full lifecycle of a digital product — from the financial ROI to the technical pipeline and the final user experience.
As a former AAA Game Art Project Manager, I managed large-scale art assets and cross-functional teams on major titles. Now pursuing my MFA in Interactive Media at the University of Miami, I bridge the gap between production thinking and creative execution.
My work spans asymmetric multiplayer games, police body-cam UX systems, VR environments, and physics-based combat — unified by a belief that constraint breeds creativity.
An Android-based system prototype for 3.2-inch displays. Integrated physical hardware controls (PTT, recording sliders) with digital operations — enabling one-touch emergency broadcasting, covert recording, and privacy modes. Designed under extreme constraints: legibility at 229 ppi, one-handed operation, glove-friendly touch targets.
Immersive VR environment design exploring spatial interaction and presence. Focused on translating physical architectural experience into virtual space — bridging museum and digital gallery contexts.