Available for opportunities · 2026

YIFAN
XU

Game Designer · Former AAA Art PM
MFA Interactive Media, University of Miami
Unity · Unreal · Figma · C# · UX/UI

4+
Games Shipped
AAA
Art PM Experience
MFA
Interactive Media
3
Engines Mastered
Game Design Unity · C# UX / UI Design Figma Unreal Engine Asymmetric Multiplayer Project Management VR · AR Game Design Unity · C# UX / UI Design Figma Unreal Engine Asymmetric Multiplayer Project Management VR · AR
01

About Me

I'm a designer who understands the full lifecycle of a digital product — from the financial ROI to the technical pipeline and the final user experience.

As a former AAA Game Art Project Manager, I managed large-scale art assets and cross-functional teams on major titles. Now pursuing my MFA in Interactive Media at the University of Miami, I bridge the gap between production thinking and creative execution.

My work spans asymmetric multiplayer games, police body-cam UX systems, VR environments, and physics-based combat — unified by a belief that constraint breeds creativity.

Engines
Unity
Unreal Engine
GameSalad
Code
C#
UI Scripting
AI Pathfinding
Design
Figma
Maya
UI/UX Prototyping
Production
Project Management
Video Editing
Art Pipeline
02

Game Portfolio

01
Find the Cube
Asymmetric 2D competitive hide-and-seek · Unity (C#) · 4 levels · Minimalist deception mechanics
Unity · C#
02
Hook Fight
2-player competitive web game · Physics-based robot combat · GameSalad · Risk-vs-reward hook mechanic
GameSalad
03
Destiny of Silence
Capstone project · In development · 2026
In Dev
04
Awesome Adventure
Board game design · Physical tabletop mechanics · 2026
Board Game
03

Design Portfolio

Body-Worn Camera UI
UX/UI · Mobile · Public Safety

An Android-based system prototype for 3.2-inch displays. Integrated physical hardware controls (PTT, recording sliders) with digital operations — enabling one-touch emergency broadcasting, covert recording, and privacy modes. Designed under extreme constraints: legibility at 229 ppi, one-handed operation, glove-friendly touch targets.

Figma UX Research Style Guide Accessibility Hardware Integration 3.2" Display
VR Environment — MOCAAD
VR Design · Spatial UX

Immersive VR environment design exploring spatial interaction and presence. Focused on translating physical architectural experience into virtual space — bridging museum and digital gallery contexts.

VR Design Spatial UX Unreal Engine Environment Art